There's a trigger that makes the structure collapse when you walk in.Įmpty. Some objects being held up by the pillars near the door to Ice Ruins East, forming a small structure with a ceiling. Given the room is really small, it's pretty easy to guess why this was disabled. This seems to indicate the ice was originally going to break when you destroy it, rather than slowly melting like it does in the final game.Ī fully-grown adult Sheegoth. Ice debris next to the missile expansion alcove. Again, they all have a random chance of spawning. Lots of breakable ice spikes lining the hallway. Two breakable ice spikes blocking the door out that have a random chance of spawning. The scarabs are on a layer called "1st Pass", so they were probably intended to be swapped out with other enemies at one point. There's also a counter and a relay on this layer unsure of their purpose.Įmpty. Likely used to contain an insta-kill trigger for Flaahgra, used during debugging, similar to the Thardus and Omega Pirate ones.Īn extra "fake bomb slot" trigger that hurts Flaahgra near the entrance of the room. War Wasps spawning from the statue mouths on either side of Hive Mecha.Įmpty. Two Puddle Spores in the water at the bottom of the tower.Īn unused cinematic with the camera panning around behind Samus, who's standing at the bottom of the tower. There's other effects present as well like gnat swarms. The water has fish swimming around in it. Some particle effects and a couple objects that would have faded out the music when the item loss cutscene started.Ī platform on the opposite end of the grapple pit that would have allowed you to cross the room without using Grapple Beam.Ĭamera hint that activates near the big door at the bottom of the room.Īn alternate style for the room, with poison water instead of lava. It was ported to the Wii as part of the New Play Control series in 2009, and a remaster called Metroid Prime Remastered released on Nintendo Switch in 2023.Ī bunch of crates sitting around that don't drop anything. Luckily, fears were soon quelled as fans and critics alike discovered that despite the different style and gameplay, the core feeling and essence of Metroid was intact. The game was met with plenty of nostalgia when it was first announced, but also a lot of suspicion as the series would take its first steps into 3D first-person adventuring. You can help Metroid Wiki by expanding it.Metroid Prime was the return of the Metroid series, which had laid dormant since Super Metroid eight years earlier (excluding a few appearances by Samus and some series elements in the Super Smash Bros. This section of the page is incomplete or missing. The movement of the statue will disable all of the Slots until the room is reloaded.ĭata Available Logbook Entries The Plasma Beam Slot will move the entire statue away to reveal a White Door that leads to the Elder Chamber. The Ice Beam Slot will send Samus to a small room with an Energy Tank. This area has a door to the Reflecting Pool Access. The Wave Beam Slot will send Samus to a small back area with a Scan Terminal to make that area available for easy access. Each slot will change the track onto which the Chozo Statue throws the Morph Ball. This slot will activate 3 special Bomb Slots on the wall that can only be activated by using a particular Beam. If Samus enters its hands while in Morph Ball mode, it will launch her to a Spider Ball Track and Bomb Slot on the wall. Once the Ghosts have been defeated, the hands of the statue will begin to glow. There is also two White Doors to the East Furnace Access and the Crossway Access South.Ĭhozo Ghosts are often found in this room. The main part of the room is open with a large Chozo Statue at the head of the room, along with a Chozo Lore entry behind it. This ledge has a Morph Ball tunnel that leads to a Missile Station. Samus first enters the room on a small ledge. The room is first accessed from the Elder Hall Access. The Hall of the Elders is a room in the Chozo Ruins.
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